Certain people say 5k is decent enough, others say anything over 3k is too much while others argue that anything up to 7k is what is used in current commercial games like. With game studios using between 10k and 30k models for realtime games I get a tad confused when people say that 10k is pushing the limits for current gen real time applications. but still, one model I saw had 90k as each hair style and head type belonging to that particular model was contained within the same file. Heck, one Volleyball game by a very reputable company I am not going to name spent over 10k just on the one girl's braided hair! Granted, the scene consists of a single static environment and only 4 characters, a net and a ball so I am sure they must have had extra processing power available but still. Every now and then I come across a 3D model extracted from one or other commercial game and when I check out the source I notice polygon counts in the 13k to 30k for a single character model.
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